Stores - Trader¶
Name |
Materials Needed |
Prerequisites |
Notes |
Trading Stand |
Wood (5), Bottlecap (300), Steel (3) |
Rank 2 - Local Leader. |
Produces income based on total population. Makes settlements happier. Requires assigned worker. |
Trading Shop |
Wood (5), Bottlecap (600), Steel (3) |
Rank 2 - Local Leader. |
Produces income based on total population. Makes settlements happier. Requires assigned worker. |
Trading Emporium |
Wood (5), Bottlecap (1500), Steel (3) |
Rank 2 - Cap Collector, Rank 2 - Local Leader |
Produces income based on total population. Makes settlements happier. Requires assigned worker. |
Stores - Armor¶
Name |
Materials Needed |
Prerequisites |
Notes |
Armor Stand |
Wood (5), Bottlecap (500), Steel (3) |
Rank 2 - Local Leader. |
Produces income based on total population. Requires assigned worker. |
Armor Shop |
Wood (5), Bottlecap (1000), Steel (3) |
Rank 2 - Local Leader. |
Produces income based on total population. Requires assigned worker. |
Armor Emporium |
Wood (5), Bottlecap (3000), Steel (3) |
Rank 2 - Cap Collector, Rank 2 - Local Leader |
Produces income based on total population. Requires assigned worker. |
Stores - Weapons¶
Name |
Materials Needed |
Prerequisites |
Notes |
Weapon Stand |
Wood (5), Bottlecap (500), Steel (3) |
Rank 2 - Local Leader. |
Produces income based on total population. Requires assigned worker. |
Weapon Shop |
Wood (5), Bottlecap (1000), Steel (3) |
Rank 2 - Local Leader. |
Produces income based on total population. Requires assigned worker. |
Weapon Emporium |
Wood (5), Bottlecap (3000), Steel (3) |
Rank 2 - Cap Collector, Rank 2 - Local Leader |
Produces income based on total population. Requires assigned worker. |
Stores - Food and Drink¶
Name |
Materials Needed |
Prerequisites |
Notes |
Drink Stand |
Wood (5), Bottlecap (250), Steel (3) |
Rank 2 - Local Leader. |
Produces income based on total population. Makes settlement happier. Requires assigned worker. |
Bar |
Wood (5), Bottlecap (500), Steel (3) |
Rank 2 - Local Leader. |
Produces income based on total population. Makes settlement happier. Requires assigned worker. |
Restaurant |
Wood (5), Bottlecap (1500), Steel (3) |
Rank 2 - Cap Collector, Rank 2 - Local Leader |
Produces income based on total population. Makes settlement happier. Requires assigned worker. |
Stores - Clinic¶
Name |
Materials Needed |
Prerequisites |
Notes |
First Aid Station |
Wood (5), Bottlecap (600), Steel (3) |
Rank 2 - Local Leader, Rank 1 - Medic |
Produces income based on total population. Makes settlement happier. Requires assigned worker. |
Clinic |
Wood (5), Bottlecap (1200), Steel (3) |
Rank 2 - Local Leader, Rank 1 - Medic. |
Produces income based on total population. Makes settlement happier. Requires assigned worker. |
Surgery Center |
Wood (5), Bottlecap (1800), Steel (3) |
Rank 2 - Local Leader, Rank 1 - Medic |
Produces income based on total population. Makes settlement happier. Requires assigned worker. |
Stores - Clothing¶
Name |
Materials Needed |
Prerequisites |
Notes |
Clothing Stand |
Wood (5), Bottlecap (200), Steel (3) |
Rank 2 - Local Leader. |
Produces income based on total population. Makes settlement happier. Requires assigned worker. |
Clothing Shop |
Wood (5), Bottlecap (400), Steel (3) |
Rank 2 - Local Leader. |
Produces income based on total population. Makes settlement happier. Requires assigned worker. |
Clothing Emporium |
Wood (5), Bottlecap (1000), Steel (3) |
Rank 2 - Cap Collector, Rank 2 - Local Leader |
Produces income based on total population. Makes settlement happier. Requires assigned worker. |
Level 4 Workshop Merchants¶
Merchant |
Category |
Required Store |
Min Population |
Notes |
The Scribe |
Armor |
Armor Emporium |
10 |
Met during Random Encounter “Workshop Armor Vendor”. |
Doc Anderson |
Clinic |
Surgery Center |
20 |
Met during Random Encounter “The Walking Wounded”. |
Ann Hargraves |
Clothing |
Clothing Emporium |
- |
Found in Vault 81. |
Ron Staples |
Food & Drink |
Restaurant |
20 |
Met during Random Encounter “Time to Party”. |
Vault-Tec Rep |
General |
Trading Emporium |
- |
Found in Goodneighbor. |
Rylee |
General |
Trading Emporium |
- |
Met during Random Encounter “Rylee the Trader”. |
Holt Combes |
General |
Trading Emporium |
- |
Found in Vault 81. |
Smiling Larry |
Weapons |
Weapon Emporium |
30 |
Met during Random Encounter “Smiling Larry”. |
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