Generators¶
Name |
Materials Needed |
Prerequisites |
Notes |
Generator - Small |
Gear (2), Steel (4), Rubber (2), Copper (2), Ceramic (1) |
- |
Produces 3 Power. |
Generator - Medium |
Screw (3), Gear (3), Steel (7), Rubber (3), Copper (3), Ceramic (1) |
- |
Produces 5 Power. |
Generator - Large |
Gear (6), Screw (5), Rubber (4), Copper (10), Aluminum (12), Nuclear Material (3) |
Rank 1 - Science! |
Produces 10 Power. |
Generator - Windmill |
Steel (15), Copper (4), Aluminum (10), Gear (2) |
- |
Produces 3 Power. |
Connectors and Switches¶
Name |
Materials Needed |
Prerequisites |
Notes |
Power Pylon |
Copper (2), Wood (2), Ceramic (1), Steel (1) |
- |
A short pylon. |
Power Pylon - Large |
Copper (4), Ceramic (3), Steel (8), Rubber (1) |
- |
A tall pylon. Requires Power. |
Power Conduit |
Copper (2), Ceramic (2), Steel (2) |
- |
Mounts to floors. |
Power Conduit |
Copper (2), Ceramic (2), Steel (2) |
- |
Mounts to walls. |
Power Conduit |
Copper (2), Ceramic (2), Steel (2) |
- |
Mounts to ceilings. |
Switched Power Pylon |
Copper (3), Wood (2), Steel (2), Ceramic (1), Rubber (1). |
- |
Features on/off switch. Requires Power. |
Switched Power Pylon - Large |
Copper (5), Steel (9), Ceramic (3), Rubber (1) |
- |
Features on/off switch. Requires Power. |
Switch |
Steel (2), Copper (1), Rubber (1) |
- |
Wall-mounted on/off switch. Requires Power. |
Name |
Materials Needed |
Prerequisites |
Notes |
Pressure Plate |
Copper (3), Steel (3), Spring (2) |
- |
Transmits power when activated. Requires Power. |
Laser Tripwire |
Fiber Optics (2), Steel (4), Crystal (1). Fusion Cell (6) |
Rank 1 - Science! |
Transmits power when disarmed. Use connected terminal to access additional functionality. Requires Power. |
Laser Tripwire |
Fiber Optics (2), Steel (4), Crystal (1). Fusion Cell (6) |
Rank 1 - Science! |
Transmits power when disarmed. Use connected terminal to access additional functionality. Requires Power. |
Delayed Off Switch |
Copper (2), Wood (2), Ceramic (1) |
- |
Stops transmitting power after short delay. Use connected terminal to change delay. Requires Power. |
Delayed On Switch |
Copper (2), Wood (2), Ceramic (1) |
- |
Stops transmitting power after short delay. Use connected terminal to change delay. Requires Power. |
Interval Switch |
Copper (2), Wood (2), Ceramic (1) |
- |
Switches on/off repeatedly. Use connected terminal to change on/off intervals. Requires Power. |
Power Counter |
Copper (1), Wood (1), Ceramic (1), Steel (2) |
- |
Transmits power briefly after cycling power 10 times. Use connected terminal to change max count. |
Lights¶
Name |
Materials Needed |
Prerequisites |
Notes |
Lightbulb |
Glass (1), Copper (1), Steel (2) |
- |
Hanging light. Requires Power. |
Industrial Wall Light |
Glass (1), Copper (1), Steel (2) |
- |
Wall-mounted light. Requires Power. |
Construction Light |
Glass (2), Copper (1), Steel (4) |
- |
Freestanding light. Requires 1 Power. |
Ceiling Fan |
Glass (1), Copper (1), Gear (1), Wood (1), Steel (2) |
- |
Hanging fan. Requires Power. |
Lamp |
Glass (1), Copper (1), Steel (2) |
- |
Freestanding light. Requires Power. |
High Tech Lights |
Glass (1), Copper (1), Steel (2) |
Picket Fences (Issue #2, found in Hardware Town). |
Freestanding light. Requires Power. |
High Tech Lights |
Glass (1), Copper (1), Steel (2) |
Picket Fences (Issue #2, found in Hardware Town). |
Freestanding light. Requires Power. |
High Tech Lights |
Glass (1), Copper (1), Steel (2) |
Picket Fences (Issue #2, found in Hardware Town). |
Freestanding light. Requires Power. |
High Tech Lights |
Glass (1), Copper (1), Steel (2) |
Picket Fences (Issue #2, found in Hardware Town). |
Hanging light. Requires Power. |
Name |
Materials Needed |
Prerequisites |
Notes |
High Tech Lights |
Glass (1), Copper (1), Steel (2) |
Picket Fences (Issue #2, found in Hardware Town). |
Hanging light. Requires Power. |
High Tech Lights |
Glass (1), Copper (1), Steel (2) |
Picket Fences (Issue #2, found in Hardware Town). |
Hanging light. Requires Power. |
High Tech Lights |
Glass (2), Copper (1), Steel (4) |
Picket Fences (Issue #2, found in Hardware Town). |
Hanging light. Requires Power. |
High Tech Lights |
Glass (1), Copper (1), Steel (2) |
Picket Fences (Issue #2, found in Hardware Town). |
Freestanding light. Requires Power. |
High Tech Lights |
Glass (1), Copper (1), Steel (2) |
Picket Fences (Issue #2, found in Hardware Town). |
Freestanding light. Requires Power. |
High Tech Lights |
Glass (1), Copper (1), Steel (2) |
Picket Fences (Issue #2, found in Hardware Town). |
Freestanding light. Requires Power. |
High Tech Lights |
Glass (1), Copper (1), Steel (2) |
Picket Fences (Issue #2, found in Hardware Town). |
Freestanding light. Requires Power. |
Mirror Ball |
Glass (6), Copper (1), Steel (2) |
- |
Hanging light. Requires Power. |
Strobe Light |
Glass (1), Copper (1), Steel (2), Circuitry (1) |
Rank 1 - Science! |
Hanging light. Requires Power. |
Miscellaneous¶
Name |
Materials Needed |
Prerequisites |
Notes |
Recruitment Radio Beacon |
Circuitry (2), Crystal (2), Copper (6), Steel (10), Ceramic (3), Rubber (1) |
- |
Attracts new settlers to settlement when turned on. Requires 1 Power. |
Terminal |
Rubber (2), Copper (2), Circuitry (2), Aluminum (4) |
Rank 1 - Hacker. |
Access additional functionality on connected objects. Requires 1 Power. |
Lightbox |
Glass (1), Copper (1), Steel (2) |
- |
Use connected terminal to access additional functionality. Requires 1 Power. |
Powered Speaker |
Copper (1), Wood (1), Steel (2), Circuitry (1) |
- |
Plays musical tone when powered. Use connected terminal to change pitch. Requires 1 Power. |
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