By feeding your Creatures certain quantities of certain items, they in turn will be able to learn new abilities or use skills and the like.
Accessory |
Amount |
Skill |
Effect |
Adamantite |
1 |
[Stat Change] |
Defense +40 |
Amulet |
2 |
Magic Break |
Physically damages the target and lowers their Magic by one level (-1/12) |
Angel Earrings |
2 |
Deathproof |
Immunizes the wielder from instant-Death |
AP Egg |
2 |
Double EXP. |
Doubles the EXP. earned by the wielder |
Arcane Lore |
1 |
Black Sky |
10 magical hits to all enemies, but based on user’s Strength |
Arcane Tome |
2 |
Turbo Arcana |
Cuts the wait time for Arcana commands by 30% |
Beaded Brooch |
3 |
Sense Preserver |
Immunizes you from Confuse and Berserk |
Accessory |
Amount |
Skill |
Effect |
Black Belt |
1 |
Eject |
Attempts to Eject the target from battle |
Black Choker |
2 |
Confuseproof |
Immunizes the wielder from Confusion |
Black Lore |
1 |
Flare |
Extreme non-elemental magic damage |
Black Ring |
2 |
Gravityproof |
Immunizes the wielder from Gravity-based fractional damage |
Black Tome |
2 |
Turbo Black Magic |
Cuts the wait time on Black Magic by 30% |
Blind Shock |
2 |
Darktouch |
The wielder’s attacks may inflict Darkness |
Bloodlust |
1 |
Shin-Zantetsu |
Attempts to KO all enemies |
Bloodlust |
1 |
[Stat Change] |
Strength +30 |
Blue Ring |
2 |
Water Ward |
Halves the damage taken from Water-elemental attacks |
Bushido Lore |
1 |
Fireworks |
Physical damage to all enemies; ignores Defense |
Bushido Tome |
2 |
Turbo Bushido |
Cuts the wait time on Bushido skills by 30% |
Accessory |
Amount |
Skill |
Effect |
Cat Nip |
1 |
[Stat Change] |
Strength +30 |
Cat’s Bell |
1 |
HP Stroll |
You regain HP whilst walking in the field |
Cerulean Ring |
2 |
Water Eater |
Water-elemental attacks against the wielder heal HP |
Champion Belt |
1 |
Zantetsu |
Attempts to KO an enemy - higher level, higher success |
Chaos Shock |
2 |
Confusetouch |
Physical attacks can confuse the target |
Charm Bangle |
1 |
No Encounters |
You will not fight any random battles |
Circlet |
1 |
No Fear |
User gains Protect and Shell |
Crimson Ring |
2 |
Fire Eater |
Fire-elemental attacks heal the wielder’s HP |
Crystal Ball |
1 |
[Stat Change] |
Magic +1 |
Crystal Bangle |
1 |
[Stat Change] |
Max HP +55 |
Crystal Gloves |
1 |
[Stat Change] |
Defense +1 |
Accessory |
Amount |
Skill |
Effect |
Defense Bracer |
3 |
Auto-Wall |
The wielder is always under Protect and Shell |
Diamond Gloves |
2 |
Ice Brand |
An Ice-elemental physical attack |
Dragonfly Orb |
2 |
Stopproof |
You cannot be Stopped |
Dream Shock |
2 |
Sleeptouch |
Your physical attacks may induce Sleep |
Electrocutioner |
2 |
Lightningstrike/Waterstrike |
Your physical attacks are both Lightning- and Water-elemental |
Enterprise |
1 |
Break HP Limit |
You can exceed 9,999 HP, up to 99,999 HP |
Faerie Earrings |
3 |
Sanity Preserver |
You cannot be Confused or Berserked |
Favourite Outfit |
3 |
Deathproof/Pointlessproof |
You cannot be instantly killed or affected by Pointless |
Fiery Gleam |
2 |
Firestrike |
Your attacks are Fire-elemental |
Accessory |
Amount |
Skill |
Effect |
Force of Nature |
1 |
Omnistrike |
Your attacks are of all elements: Fire, Ice, Lightning, Water, Holy, and Water |
Freezerburn |
2 |
Firestrike/Icestrike |
Your attacks are both Fire- and Ice-elemental |
Fury Shock |
2 |
Berserktouch |
Your physical attacks may Berserk the target |
Gauntlet |
1 |
Cripple |
Removes half of the target’s current HP (25% under Protect) |
Glass Buckle |
3 |
Health Preserver |
You cannot be afflicted by Sleep or Poison |
Gold Anklet |
2 |
Stoneproof |
You cannot be Petrified |
Gold Bracer |
1 |
[Stat Change] |
Max MP +20 |
Golden Hairpin |
1 |
Half MP Cost |
All MP consumption is halved |
Gris-Gris Bag |
2 |
Doomproof |
You are immune to Doom |
Accessory |
Amount |
Skill |
Effect |
Haste Bangle |
2 |
SOS Haste |
You are automatically Hasted under 1/3 HP |
Heady Perfume |
1 |
HP/MP Stroll |
You regain HP and MP whilst walking in the field |
Hyper Wrist |
2 |
Demi Sword |
Deals Gravity/physical damage to a single target |
Hypno Crown |
1 |
Hayate |
The user gains Haste (Agility x2) and 10 levels in Evasion (Evasion +5/6) |
Icy Gleam |
1 |
Icestrike |
Your physical attacks are Ice-elemental |
Invincible |
1 |
Break Damage Limit |
You can exceed 9,999 damage, up to 99,999 |
Iron Bangle |
1 |
[Stat Change] |
Max HP +10 |
Iron Duke |
1 |
[Stat Change] |
Max HP +10, Max MP +10, Strength +10, Defense +10, Magic +10, Magic Defense +10, Evasion +10, Luck +10, Accuracy +10 |
Accessory |
Amount |
Skill |
Effect |
Kaiser Knuckles |
1 |
[Stat Change] |
Strength +1 |
Key to Success |
1 |
Gillionaire |
Doubles the Gil earned in battles |
Kinesis Badge |
3 |
Time Preserver |
You cannot be Slowed or Stopped |
Lag Shock |
2 |
Slowtouch |
Physical attacks may Slow the target |
Lightning Gleam |
2 |
Lighningstrike |
Your attacks are Lightning-elemental |
Lure Bracer |
1 |
More Encounters |
Your random-encounter rate increases |
Minerva’s Plate |
1 |
[Stat Change] |
Magic Defense +40 |
Moon Bracer |
3 |
Auto-Shell |
You are always under the effects of Shell |
Mortal Shock |
2 |
Deathtouch |
Your physical attacks may inflict instant-Death |
Muscle Belt |
1 |
Nonpareil |
Your Strength is upped by 2 levels (+1/6) and your Accuracy by 10 (+5/6) |
Accessory |
Amount |
Skill |
Effect |
Mute Shock |
2 |
Silencetouch |
Your physical attacks may inflict Silence |
Mystery Veil |
2 |
Liquid Steel |
A Water-based physical attack |
Mythril Bangle |
1 |
[Stat Change] |
Max HP +30 |
Nature’s Lore |
1 |
Crackdown |
Damages the target physically and removes Protect, Shell, and Reflect |
Nature’s Tome |
2 |
Turbo Instinct |
Instinct skills’ charge time is cut by 30% |
NulBlaze Ring |
2 |
Fireproof |
You are immune to Fire-elemental attacks |
NulFrost Ring |
2 |
Iceproof |
You are immune to Ice-elemental attacks |
NulShock Ring |
1 |
Lightningproof |
You are immune to Lightning-elemental attacks |
NulTide Ring |
2 |
Waterproof |
You are immune to Water-elemental attacks |
Accessory |
Amount |
Skill |
Effect |
Oath Veil |
1 |
[Stat Change] |
Magic Defense +1 |
Ochre Ring |
2 |
Lightning Eater |
The wielder is healed by Lightning-elemental attacks |
Pearl Necklace |
2 |
Pointlessproof |
You cannot be afflicted by Pointless |
Pixie Dust |
2 |
Auto-Life |
Revives the target upon their KO automatically with 25% HP |
Potpourri |
2 |
Berserkproof |
You cannot be Berserked |
Power Gloves |
2 |
Delay Buster |
Physical damage and a huge Delay to the target |
Power Wrist |
2 |
Flametongue |
A Fire-elemental physical attack |
Pretty Orb |
2 |
Slowproof |
You cannot be Slowed |
Rabite’s Foot |
1 |
[Stat Change] |
Luck +5 |
Ragnarok |
1 |
Spellspring |
MP consumption is zero |
Accessory |
Amount |
Skill |
Effect |
Recovery Bracer |
3 |
Auto-Regen |
You are always under the effects of Regen |
Red Ring |
2 |
Fire Ward |
Your damage intake from Fire-elemental attacks is halved |
Regal Crown |
1 |
Darkness |
Damages all enemies; has no physical or magical designation; uses your Strength and ignores Defense |
Regen Bangle |
2 |
SOS Regen |
You go into Regen under 1/3 HP |
Ribbon |
1 |
Ribbon |
You are immune to most ailments |
Rune Bracer |
1 |
[Stat Change] |
Max MP +30 |
Safety Bit |
3 |
Life Preserver |
You cannot be instantly KO’ed or petrified |
Shining Bracer |
3 |
Auto-Protect |
You are always under Protect |
Shmooth Shailing |
1 |
[Stat Change] |
Max HP +5, Max MP +5, Strength +5, Defense +5, Magic +5, Magic Defense +5, Evasion +5, Luck +5, Accuracy +5 |
Accessory |
Amount |
Skill |
Effect |
Short Circuit |
3 |
Lightning/Water Eater |
The wielder is healed by both Lightning- and Water-elemental attacks |
Silver Bracer |
1 |
[Stat Change] |
Max MP +10 |
Silver Glasses |
2 |
Darkproof |
You cannot be afflicted by Darkness |
Snow Ring |
2 |
Ice Eater |
The wielder is healed by Ice-elemental attacks |
Soul of Thamasa |
2 |
Magic Booster |
Your MP cost for magic increases, as does its damage |
Speed Bracer |
3 |
Auto-Haste |
You are always Hasted (and thusly also immune to Slow) |
Sprint Shoes |
2 |
First Strike |
You are likely to get the First Strike and to avoid enemy ambushes |
Star Bracer |
3 |
Auto-Reflect |
You are always under Reflect |
Star Pendant |
2 |
Poisonproof |
You cannot be Poisoned |
Accessory |
Amount |
Skill |
Effect |
Stone Shock |
2 |
Stonetouch |
Your physical attacks may Petrify the target |
Sublimator |
3 |
Fire/Ice Eater |
You absorb both Fire- and Ice-elemental attacks |
Sword Lore |
1 |
Excalibur |
A Holy-elemental physical attack |
Sword Tome |
2 |
Turbo Swordplay |
Swordplay skills’ charge time is cut by 30% |
System Shock |
2 |
Stoptouch |
Your physical attacks may Stop the target |
Talisman |
2 |
Momentum |
Does the damage of a normal Attack with the number of enemies you’ve killed added to it (up to 99,999) |
Tarot Card |
2 |
Thunderblade |
A Lightning-elemental physical attack |
Tetra Band |
2 |
Tetra Ward |
Your damage from Fire-, Ice-, Lightning-, and Water-elemental attacks is halved |
Tetra Bracelet |
3 |
Tetra Eater |
Your damage from Fire-, Ice-, Lightning-, and Water-elemental attacks will heal you |
Accessory |
Amount |
Skill |
Effect |
Tetra Gloves |
3 |
Tetrastrike |
Your physical attacks are of the Fire, Ice, Lightning, and Water elements altogether |
Tetra Guard |
2 |
Tetra Proof |
You are immune to Fire-, Ice-, Lightning-, and Water-elemental damage |
Tiara |
1 |
Focus |
Boosts your Magic by three levels (+1/4) |
Titanium Bangle |
1 |
[Stat Change] |
Max HP +30 |
Twist Headband |
2 |
Sleepproof |
You cannot be put to Sleep |
Venom Shock |
2 |
Poisontouch |
Your physical attacks may Poison the target |
Wall Ring |
1 |
SOS Wall |
You will be under both Protect and Shell (Wall) when under 1/3 HP |
Watery Gleam |
2 |
Waterstrike |
Your physical attacks are Water-elemental |
White Cape |
2 |
Silenceproof |
You cannot be Silenced |
Accessory |
Amount |
Skill |
Effect |
White Ring |
2 |
Ice Ward |
Your damage intake from Ice-elemental attacks is halved |
White Tome |
2 |
Turbo White Magic |
Your charge time for White Magic is cut by 30% |
Wizard Bracelet |
1 |
MP Stroll |
Walking around in the field restores your MP |
Wring |
1 |
Black Magic Lv. 2 |
Cuts the charge time for Black Magic by half |
Wring |
1 |
[Stat Change] |
Magic +3 |
Wristband |
2 |
Power Break |
Physically damages the target and lowers their Strength by one level (-1/12) |
Yellow Ring |
2 |
Lightning Ward |
Halves the damage intake from Lightning-elemental attacks |
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